GEM DOSSIER ยท FIVE TIERS + ASCENSION

๐Ÿ”ด Rupture

Rupture is the offensive gem. It focuses on true damage, bleeding pressure, temporary heart theft, and finishing marked targets.

Each tier adds to the last unless an ability explicitly replaces an earlier one. Exact effects may be balanced during testing.

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Original rupture crystal illustration

Tier abilities

01

T1 ยท Bloodstrike

Every 3 consecutive melee hits deal 0.5 hearts of true damage, bypassing armor. 8s trigger cooldown.

02

T2 ยท Berserk

Permanent Strength I. Activate for Speed I for 10s. 70s cooldown.

03

T3 ยท Hemorrhage

Bloodstrike applies a 5s bleed. The target takes 0.5 hearts every 2s and gets a small stagger/knockback pulse on each tick. Cannot be extinguished like normal fire.

04

T4 ยท Crimson Chains

Tether an enemy within 12 blocks for 6s. If they move more than 8 blocks away, pull them back and temporarily steal 1 max heart for 6s, granting you 1 absorption heart. 75s cooldown.

05

T5 ยท Blood Dominion

For 10s, melee hits heal 25% of actual damage dealt, and every 3 hits temporarily steal 1 max heart for 6s. 150s cooldown.

ASC

Ascension ยท Death Mark

your next melee hit marks a target for 60s. If the marked target falls to 2 hearts or below during that time, they die instantly. Totems still work. 10-minute cooldown.

Playing this gem

Start by learning your first two abilities, then build toward the advanced combo at Tier 4 and the signature Tier 5 unlock. Ascension requires Tier 5, 10 energy, and the Ascension ritual.

Check recipes for crafting ingredients and progression for upgrade requirements.