T1 ยท Bloodstrike
Every 3 consecutive melee hits deal 0.5 hearts of true damage, bypassing armor. 8s trigger cooldown.
Rupture is the offensive gem. It focuses on true damage, bleeding pressure, temporary heart theft, and finishing marked targets.
Each tier adds to the last unless an ability explicitly replaces an earlier one. Exact effects may be balanced during testing.
โ Browse all gemsEvery 3 consecutive melee hits deal 0.5 hearts of true damage, bypassing armor. 8s trigger cooldown.
Permanent Strength I. Activate for Speed I for 10s. 70s cooldown.
Bloodstrike applies a 5s bleed. The target takes 0.5 hearts every 2s and gets a small stagger/knockback pulse on each tick. Cannot be extinguished like normal fire.
Tether an enemy within 12 blocks for 6s. If they move more than 8 blocks away, pull them back and temporarily steal 1 max heart for 6s, granting you 1 absorption heart. 75s cooldown.
For 10s, melee hits heal 25% of actual damage dealt, and every 3 hits temporarily steal 1 max heart for 6s. 150s cooldown.
your next melee hit marks a target for 60s. If the marked target falls to 2 hearts or below during that time, they die instantly. Totems still work. 10-minute cooldown.
Start by learning your first two abilities, then build toward the advanced combo at Tier 4 and the signature Tier 5 unlock. Ascension requires Tier 5, 10 energy, and the Ascension ritual.
Check recipes for crafting ingredients and progression for upgrade requirements.