T1 · Nature’s Fortune
Guaranteed 2× drops from naturally generated ores and fully grown crops. Excludes ancient debris, player-placed ores, and Silk Touch. Fortune still works.
Grove combines survival economy, disorienting floral traps, and heavy terrain control.
Each tier adds to the last unless an ability explicitly replaces an earlier one. Exact effects may be balanced during testing.
← Browse all gemsGuaranteed 2× drops from naturally generated ores and fully grown crops. Excludes ancient debris, player-placed ores, and Silk Touch. Fortune still works.
Create a 5-block-radius flower garden for 10s. Enemies entering suffer reversed movement inputs for 5s if feasible server-side, otherwise a strong movement-disorientation substitute. 60s cooldown.
Permanent Speed I and Luck II anywhere while Grove is equipped.
Trap a targeted enemy in unbreakable vines for 5s. Ender pearls or teleport abilities can escape. 60s cooldown.
Harvested carrots automatically become golden carrots. Normal golden apples grant 2 additional absorption hearts.
lift a 3×3×2 chunk of earth and throw it up to 15 blocks. Direct impact deals 2 hearts of true damage and creates a temporary pile that traps enemies, who must mine or teleport out. 90s cooldown.
Start by learning your first two abilities, then build toward the advanced combo at Tier 4 and the signature Tier 5 unlock. Ascension requires Tier 5, 10 energy, and the Ascension ritual.
Check recipes for crafting ingredients and progression for upgrade requirements.