T1 · Windrunner
Permanent Speed I.
Current is the movement gem. It uses wind walls, knockback control, speed bursts, and aerial slams.
Each tier adds to the last unless an ability explicitly replaces an earlier one. Exact effects may be balanced during testing.
← Browse all gemsPermanent Speed I.
Dash 6 blocks forward and prevent dash-related fall damage. 25s cooldown.
Create a 5×3 wall of wind for 5s that blocks players and hostile mobs and deflects projectiles. 60s cooldown.
Push players and mobs away within 6 blocks and gain Speed II for 20s. 120s cooldown.
Dashing through a player or hostile mob launches them upward and slams them down for 2–3 hearts. Also grants Slow Falling for 5s after dashing. 90s cooldown for the slam effect.
for 20s, your held weapon and boots gain temporary Wind Blast I behavior. Every 8 melee hits launches a target 3 blocks up and stuns movement for 1s. Boots grant Jump Boost II, one extra midair jump, and protection from wind-related fall damage. 300s cooldown.
Start by learning your first two abilities, then build toward the advanced combo at Tier 4 and the signature Tier 5 unlock. Ascension requires Tier 5, 10 energy, and the Ascension ritual.
Check recipes for crafting ingredients and progression for upgrade requirements.